Nov 8 journal response


Theory of fun chapter 10  talks about how not everyone interacts with games in an abstract way and how the core of gameplay is about emotion from learning puzzles and mastering a response to a situation. It also talks about how in some media the user end experience is out of the control of the creator but is not the same case in all media. Theory of fun chapter 10 also states that the best way to test how fun a game is is to strip it of its graphics, music and story and then to try it at its bare bones state.


Lenses chapter 20 talks about the importance of aesthetics of a game and how it is able to lure in players that would decline playing it, make the game feel legitimate and well made, make the player take the game more seriously, make the player consider everything new as a reward and makes them tolerate imperfections compared to a game that does not prioritize aesthetics. It also suggests that artists can pitch in prior to the game's completion.

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