Sept 20 Jounal response


Hamlets hit points describe a system that analyzes stories suited for roleplaying gamers and engages players in the process. All this only for it to go unoticed for about 40 years. "Surprised by story " talks about how dungeons and dragons inspired other rpg games without needing to invent a new story form. chapter 5 from the medium of the videogame discusses how games overtime became narrative for the most part. There are still exceptions such as card, quiz and abstract games for example that are not narrative. It also talks about how games have a narrow emotional range and almost never give players a form of deep emotion.

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